Navigation in VR, Quality Factors

This is the final part of my sketchnotes on navigation in VR from the 3D Interaction Design in Virtual Reality course, which is a part of the VR Specialization from Goldsmith’s University of London. If you want to learn more, check out the course offering on Coursera. Disclaimer: These notes are from the lectures and…

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Navigation in VR, Teleporting

This is part 3 of my sketchnotes on navigation in VR from the 3D Interaction Design in Virtual Reality course, which is a part of the VR Specialization from Goldsmith’s University of London. I’m splitting the navigation in VR portion into 4 parts. Keep checking back for the rest of the notes. If you want to…

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Navigation in VR, Walk-in-Place and Virtual Navigation

This is part 2 of my sketchnotes on navigation in VR from the 3D Interaction Design in Virtual Reality course, which is a part of the VR Specialization from Goldsmith’s University of London. I’m splitting the navigation in VR portion into 4 parts. Keep checking back for the rest of the notes. If you want…

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Navigation in VR, Natural Walking

This is part 1 of my sketchnotes on navigation in VR from the 3D Interaction Design in Virtual Reality course, which is a part of the VR Specialization from Goldsmith’s University of London. I’m splitting the navigation in VR portion into 4 parts. Keep checking back for the rest of the notes. If you want to…

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There is No Fold by Luke W

“Do not try to define the fold. That’s impossible. Instead only realize the truth. There is no fold. Then you’ll see that it is not the fold that needs to be defined, it is only your mindset that needs to be changed.” —– Aleatha Singleton (with a little Matrix influence) Still to this day, I…

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Meta Design Guidelines, 6 and 7

Here are my sketchnotes for principles 6 and 7 of the design guidelines for the Meta 2 Augmented Reality headset. You can find out more in their dev center, or keep checking back for the rest of my notes.

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Meta Design Guidelines, 4 and 5

Here are my sketchnotes for principles 4 and 5 of the design guidelines for the Meta 2 Augmented Reality headset. You can find out more in their dev center, or keep checking back for the rest of my notes.

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Meta Design Guidelines, 1 through 3

Here are my sketchnotes for principles 1 through 3 of the design guidelines for the Meta 2 Augmented Reality headset. You can find out more in their dev center, or keep checking back for the rest of my notes.

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